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Builders & budget

Builders & budget

Postby Fafhred » 15 Sep 2009 13:31

To optimise the number of construction points we get per 60$ spent, we need to let our best builder(s) do the actual work.

The best way is to pool the money we give to building into the town treasury, and our current best builder(s) can use that money to build with.
There are 2 advantages pooling that way:
- Everyone can contribute whatever cash they want, not necessarily in multiples of 60$.
- There seem to be a small bonus to longer construction periods, therefore our builder(s) can concentrate on doing 2 hours assignments (unless a building is close to maximum and it does not need that long to finish the task).

If you want to try building some yourself (to check your current building rate), you need to select the Town Hall as building to construct and invest 60$ (please do not use money from the town treasury for this purpose unless you are a selected builder) for a minimum construction duration, then copy the report of your construction as reply to this thread.
Do not use another building for your test, since the number of labor point (and therefore construction points) vary depending the building.
Builder(s) still need to take this test periodically in the same conditions (it is important that it is done at 100% motivation) as reference, but will use the Treasury money for their test.

For every 60$ paid it is possible to build for 30 minutes.
The amount of building points achieved per period of 30 minutes depends upon your class, your stats, and your equipment.
With same stats and equipment, a builder (as class) would have a 20% bonus.
I also found that for me, equipping a hammer while building gives me 1 extra construction point, compared with the same equipment without the hammer.
It is possible that some other items may have such hidden construction bonus, even though the game website states that equipped product have no effect (which I verified to be incorrect).
If you find such, please post it as reply here and I will add it to this main post.


Once the Town Hall is maxed, I will need to decide a new test.
Storch also mentioned a formula, which might work even if it does not include all possible parameters (we are looking into it).
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Re: Builders & budget

Postby Fafhred » 15 Sep 2009 13:41

Current best builder(s):

Storch (31 construction points).
Rocketroad (23 construction points - need update).


Post your building test reports below (this post will be update accordingly).
Older reports from each of those posting here will be kept until updated with a more recent one.
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Re: Builders & budget

Postby Brutus Gargantua » 19 Oct 2009 02:21

You have expanded the building by 42 construction points.
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Re: Builders & budget

Postby Fafhred » 30 Oct 2009 01:13

Nereus wrote:construct Town hall
Duration 30 minutes
Motivation
100%
Construction points
27.6%
You have expanded the building by 11 construction points.
Experience points 11 Experience points
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Re: Builders & budget

Postby Storch » 01 Nov 2009 21:35

11/23
Summary of recent building tests. Still need results from Oscar Ruane.

Storch On 11/20/09 at 3:02 PM
=========================
Gunsmith Level 6 - Difficulty 60
Time: 30 min
Motivation before job: 100%
Motivation after building: 99%

You have expanded the building by 37 construction points.

Skills:
Construction: 99+25 (Total: 124)
Repair: 0+0 (Total: 0)
Leadership: 0+0 (Total: 0)
=========================

FLIPPA On 11/22/09 at 2:18 PM
=========================
Gunsmith Level 6 - Difficulty 60
Time: 1 hour
Motivatino before job; 100%
Motivation after building: 97%

You have expanded the building by 33 construction points.

(If test would have been 30 minutes, it's likely Flippa would have gotten 17 construction points.)

Skills:
Construction: 37+0 (Total: 9)
Leadership: 5+4 (Total: 9)
Repair: 5+4 (Total: 9)
=========================

Fafhred On 11/22/09 at 11:47 PM
=========================
Gunsmith Level 7 - Difficulty 75
Time: 30 min
Motivation before job 100%
Motivation after building: 99%

You have expanded the building by 14 construction points.

Skills:
Construction: 17+24 (Total: 41)
Repair: 19+0 (Total: 19)
Leadership: 16+9 (Total: 25)
Total skills: 167
Labor points: 92
=========================

Ryan636 Today at 6:16 AM
=========================
Gunsmith Level 7 - Difficulty 75
Time: 30 min
Motivation before job 100%
Motivation after job 99%

You have expanded the building by 14 construction points.

Skill points.
Construction: 22+26 (Total: 48)
Repairing: 13+0 (Total: 13)
Leadership: 7+12 (Total: 19)
Sum (176) - Difficulty (75) = Labor points (101)
=========================

Note: If formula is correct, and if all had done 30 minutes on Gunsmith level 6, then the points would be:
=========================
Storch: 37
FLIPPA: 17
Fafhred: 16
Ryan636: 16
Oscar Ruane: ?

=========================
Last edited by Storch on 23 Nov 2009 06:55, edited 2 times in total.
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Re: Builders & budget

Postby Fafhred » 02 Nov 2009 02:45

Fresh test with new equipment and L36:
Motivation 100% on Town Hall, 100 Labor points, 30 minutes

You have expanded the building by 15 construction points.
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Re: Builders & budget

Postby Storch » 17 Nov 2009 13:14

Fresh test with all equipment, Level 24:
Motivation 100% on Town Hall level 10, 268 Labor Points, 30 minutes

You have expanded the building by 31 construction points.
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